Stardew Valley Notes

Bringing in a familiar, versatile organization tool


Category

Game Design

Personal Project

Timeline

3 Day sprint

Role

UX Designer

Team

Independent


SETTING THE STAGE

What is Stardew Valley?

Stardew Valley is a farming simulation game where players inherit and manage a neglected farm, cultivating crops, raising animals, and participating in various activities like mining and fishing. The game's open-ended nature allows players to set their own goals and priorities, fostering creativity and freedom in gameplay. The charming pixel art style, relaxing soundtrack, and engaging relationships with the town's characters contribute to its appeal. Stardew Valley is celebrated for its relaxing and immersive experience as players transform their farm and explore the secrets of the valley.

Use tools to farm, collect items, explore the dungeons, and keep up your energy

Grow your own farm by planting crops, taking care of animals, and foraging

Get to know the villagers in the town and build relationships with them

How might Stardew Valley help ADHD users feel more relaxed going through their day-to-day tasks, while maintaining delight in the gameplay?

SOLUTION

Stardew Valley Notes

The game’s version of a notes app, designed for players to choose how to organize their game play, be it taking freeform notes, creating to-do lists, or setting goals

Due to its portable design, I decided to focus on the nintendo switch version of Stardew Valley for this case study.

RESEARCH

Users with ADHD were Not Finding the Game Relaxing

As I was perusing forums to identify a problem space within Stardew Valley, I noticed a specific demographic of individuals who often felt overwhelmed by the gaming experience and did not seem to obtain the “cozy” aspect of the game: users with attention-deficit/hyperactivity disorder (ADHD).

I noticed the following common pain points from users…

Creating a personalized structure and game objectives

Players mentioned having to choose a main area of the game to focus on so they don’t get distracted (ex., building relationships with townspeople, crop planting, quests, completing community bundles, etc)

No built-in section to track in-game progress

As a coping strategy, players have mentioned using an external notebook or sheets of paper to organize their gameplay and keep track of important dates.

Identifying User Organizational Strategies

While browsing reddit forums as secondary research, I came across a pattern of organizational strategies that users manually created for themselves outside of the game. Out of 10 total responses, I found the three most common strategies:

Taking Notes

Making a List

What Organizing Tools are Competitors Providing?

Setting goals

I then explored the indie game space to determine if there were common notes or organizing strategies seen in other games:

Conclusion: there are no freeform organizing tool built into indie game competitors

“With so much to do in the game, it’s hard for me to keep track” (Female, 25)

While Stardew Valley’s freeform structure is intended to allow players to “choose their own adventure,” ADHD users may find the abundance of choice overwhelming.

Too much to do

Exploring writing apps as an alternative

iOS Notes App

a simple, clean interface with basic text editing and folders to organize notes with

Given that there is no established note-taking feature in the indie game market, I looked into notes and organizing tools available on mobile devices to weigh their pros and cons

Evernote

a note-taking and task-management app with notes stored in virtual “notebooks” that can be tagged, annotated, edited, searched, and exported

While these apps are only available on mobile interfaces, they both provided insight into what is appealing within a notes app, such as:

  • a clean, simple interface

  • templates and customization options for users

IDEATION

Generating organization ideas

Based on common organization techniques for users with ADHD and insights from the competitive analysis, I generated a few ideas that meet the criteria for my users:

Notes

a familiar, versatile tool to record observations, organize tasks, or jot down thoughts

Focus of the Day

a daily prompt for users to jump-start their session with specific goal-setting

Final Choice: Notes Section

Why:

To-Do List

an organizer's familiar friend - provides structure and gratification from the check-mark

Features:

  • tabs for easy navigation of sections

  • icons to indicate automatic layout suggestions for more structure

  • The con is easier to solve: by adding in templates (ex., bullet points, to-do lists, goal outlines), users who need more structure will find a blank notes document easier to user

  • Versatility: the notes section can incorporate a to-do list and goals to set, while the other two ideas were more limiting

DESIGN

User Case: complete this season’s community bundle

Steps:

  • User logs in and checks the season + what they haven’t completed for the bundle

  • Focus on one area: planting crops

  • Open notes section and type out crops to buy

Key

To demonstrate the Notes section in action, I examined a user case in which the player aims to collect all crops to complete a seasonal collection in the game’s community bundle. Here, the user can take note of which crops they need to buy in case they forget.

FINAL SOLUTION

Stardew Valley Notes

Narrow down daily tasks and focus area

  • User chooses a part of the game to focus on and take notes of

Organizing Templates

  • User can use tools such as bullet points, to-do lists, and a goal template to organize their notes however they want

Integration with “Journal” section

  • The original journal section is changed to a tab that the user can switch to - there’s no extra learnability involved

Too much to do

Creating a Personal Structure

No Built-in Progress Tracking